Over the years, I’ve done a lot of technical writing. I’ve written or co-written four books on 3D graphics and virtual reality:
During the previous wave of VR, I wrote articles for VR News, VR World, VR Special Report, VRML Developers Journal, CyberEdge Journal, VRMLSite, Real Time Graphics, Iris Universe, IEEE Spectrum, Computer Graphics and Applications, and Computer Graphics World. I frequently did technical review of articles for IEEE Spectrum.